![]() You've been warned! We are very strict here. There are many SPOILERS on this wiki, so if you haven't watched the show yet, many important plot points will be spoiled for you while reading. Do not edit other users' articles unless you are given permission. Please DO NOT write any speculation, conjecture, theories or opinions in the wiki's articles, as it needs to be fact and confirmed information. No profanity allowed! Speculation on characters and plot points should be kept to the blog pages. Fan fiction is not accepted here, as the wiki is all about official information, news, and anything else about TMNT. Warning: There is NO fan fiction allowed on this wiki and it is NOT entertained here. If you have any questions, feel free to ask any of our three current admins! In our Pages, you will find information about the TMNT characters, episodes, locations, weapons, toys, books, and much more! So sit back, grab a slice of pizza and start exploring the show! Booyakasha! If you would like to become an admin, go to the ADMIN request page. We're always looking for new members, so join today! We are currently managing 1,134 articles. You can dive right in and help this wiki be the best it can be! We are looking for the highest standard editing for this wiki. It’s possible that The Manhattan Project skipped over some of these details in favor of brevity and a faster paced experience, though it does have the effect of eroding some of the initial novelty.This is a collaborative encyclopedia surrounding the hit animated show, Teenage Mutant Ninja Turtles. TMNT III retains the basics, but TMNT IIhad all kinds of doors swinging and sliding open, balls rolling down stairs, cars backing up, and several other little touches that added to its simplistic appeal. The other reason I can’t quite bring myself to score TMNT III as highly as TMNT II is because of the general decline in background interactivity. For instance the boss characters are simpler and cleaner looking in TMNT III even if they appear slightly more cartoonish. Graphics and sound are pretty much on par with its predecessor, though it would appear that at times the artists have (smartly) eschewed some of the low-res detail in order to give us a clearer picture of what’s going on. However, the levels and the hordes of enemies are paced more evenly, probably because there was no arcade counterpart to The Manhattan Project designed to eat up quarters. I wish The Manhattan Project had advanced the gameplay a little more from where it was in TMNT II as it is, it feels a little more like a continuation than a full-fledged sequel. It is the first Teenage Mutant Ninja Turtles game that is rated E10+ by the ESRB. It is the last TMNT game to be made by Konami. Rahzar – or “Rahzer” as the credits call him – looks weird as hell and gains freezing breath for the game! Teenage Mutant Ninja Turtles 3: Mutant Nightmare is a video game published by Konami for the PlayStation 2, GameCube, Xbox, and Nintendo DS, featuring the crime-fighting heroes, the Teenage Mutant Ninja Turtles. Co-op players can even exchange lives, which one can reacquire slowly via racking up points. As usual, the great thing about a game like this is that if you die, you’re able to respawn in exactly the same spot. The Manhattan Project isn’t too very hard, but moving through all 8 levels on just a few lives can be tough. Players can also enter in the famed Konami Code to access a basic cheat menu for stage selection and modifying the number of available continues. It’s a small but thoughtful addition most players won’t want to worry about hitting each other and causing actual damage but it is great for those looking for a more challenging playthrough. One can play in modes “A” or “B,” the difference being whether or not “friendly fire” is active. The best way to enjoy these games is with a friend in co-op mode, and The Manhattan Project offers up an interesting option in this regard. It’s nice to see some recognizable baddies after all the unknowns thrown into TMNT II. ![]() Familiar faces like Bebop and Rocksteady, Tokka and Rahzar, and Slash join some lesser known adversaries like Dirtbag and Groundchuck. Tougher enemies show up at times (robots (Fugitoid, I think) and rock soldiers) but the real challenges are the bosses and subbosses scattered about. Like TMNT II, the majority of foes are Foot Soldiers, coming in all sorts of colors and varieties. The player advances through various street level stages before finally ending up in the sewers and subsequently the Technodrome with the single goal of beating up bad guys. ![]() I was glad to see an inclusion like Groundchuck, who I immediately recognized from the toy.
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